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Thang-Ta

Thang-ta or huyen lallong

Judo meaning 'gentle way' is a modern martial art, combat and Olympic sport. Its most prominent feature is its competitive element, where the objective is to either throw or takedown an opponent to the ground, immobilize or otherwise subdue an opponent with a pin, or force an opponent to submit with a joint lock or a choke. Strikes and thrusts by hands and feet as well as weapons, defenses are a part of judo.A judo practitioner is called a judoka.


Thang-Ta is an unique traditional martial art and a martial education of India, that deals with the defense and offence with weapon and without weapon. The Manipuris used Thang-Ta martial art for defending their kingdom against the foreign invaders and used for hunting. Thang-Ta is not simply the ability to wield weapons, to fight with physical strength and skill alone.

The art included much deeper spiritual exercise which enabled the martial man to cope with other forces beyond human knowledge and comprehension. Metal and psychic powers were also commanded by it.Half of its orientation was on physical strength, flexibility and skills in weaponry, unarmed combat and other practices, and the other half included deep spiritual control and exercise which were of the internal nature.


There are two types of thang-ta :

While thang-ta involves using weapons against one or more opponents. Today thang-ta is the most popular of Meitei martial arts, practiced by both men and women. It is most often seen through demonstrations in cultural programs. In recent years thang-ta has been promoted as a sport all over India and also as a self-defence tactical subject. Every year thang-ta competitions are held at school, district, state and national level. The promotion of thang-ta as a sport helped in the cause of its promotion and spread from Manipur to the whole of India

(i) Phunaba Ama (This is performed with Phunachei/Cheibee and Chungoi)

(ii) Phunaba Anishuba (This is performed with Phunachei/Cheibee without Chungoi, however Kicking is allowed in this event).

THANG-TA GAME RULE

(i) The Arena must be circular shape. And its area of the Arena will be of 20 ft. (twenty feet) in diameter and 30 ft. diameter of outline.

(ii) Referee line will be drawn at the distance of five (5) ft. from the centre of the arena in the direction of the Referee.

(iii) Player line will be drawn at the distance of 5 ft. from the centre arena in the direction of each player.

(iv) There will be 6 (six) chairs of scorers around the outline arena.

(v) One table and chair for Chief Jury in opposite to the Referee’s chair.

(vi) One chair for Referee directly opposite to the Chief Jury.

(vii) There will be two chairs for players on the edges of the outline arena opposite to each other. One chair will be for Red Corner and other chair for Blue Corner.

(viii) One table and chair for the Time Keeper and programme conductor near to the left side of the Chief Jury.

(ix) Area of the Arena must be flat and devoid of hazards.

(x) Mats should be used in the arena for the safety of the players.


Duration of bout :

There will be two (2) rounds of three (3) minutes each. In between the two rounds, the players will get one (1) minute interval.

The bout ends with the final signal of Time Keeper with calling bell. The Central Referee decides if and when the playing time is to be interrupted and where it can be restored.

Uniform:


Official uniform

Score Judges and Referee must wear white trouser and white shirt.

Player’s uniform:

(i) Players should wear permanent black suit designed by the TECHNICAL COMMITTEE of the World Thang-Ta Federation.

(ii) Players should use chest and head guard for safety provided by the Technical Committee.

(iii) Players should wear wristlet and anklet for protection made of thick cloth which will be provided by the Technical Committee.

(iv) Players may wear any color belt in the competition which will be provided by the Technical Committee.

(v) Players should use groin guard for safety which will not be provided by the Committee.

Notes:

  • (i) All the players are not permitted to wear any other dress except black uniform in the competition arena.

  • (ii) Players are not allowed to keep long hair and long nails.

  • (iii) Players are not allowed to wear bangles, finger rings, necklaces, or any other ornaments during the bout.

Scoring System:


In the bout of Phunaba Ama :

  • (i) Strike/hit to all parts of the body above the upper belt: +1 mark
  • (ii) If Chungoi (shield) has fallen or is dropped: -3 marks
  • (iii) If Funachei (fighting stick) has fallen or is dropped: -3 marks
  • (iv) If the player steps out from the outline of the arena: -1 mark
  • (v) If both players get equal marks, the one who has been given a warning will be defeated.

In the bout of Phunaba Anishuba:

  • (i) Same scoring system as of Phunaba Ama: +1 mark
  • (ii) Kick above the upper belt: +2 marks
  • (iii) Cut to the leg of the opponent while being kicked: +2 marks

Notes :

  • (i) Player should hit maximum of three (3) targets from “Houro” to “Leppo”.
  • (ii) Any kick is allowed except jumping kick.
  • (iii) No marks of any strike/hit after the Central Referee stops the bout with the word “Leppo”

Faults of Player (warning):


  • Hits by the handle of weapon (Phunachei/Cheibee) directly.
  • Thrust by the Phunachei.
  • Over hit/kick.
  • Kicking in Phunaba Ama.
  • Catching the Phunachei/Cheibee of the opponent by hand.
  • Hitting when the opponent is falling or is imbalanced.
  • Hitting in a falling position.
  • Hit to the groin.
  • Hitting with the Chungoi/edge of the Chungoi (shield).
  • Hitting after the referee stops the bout with the word “Leppo”.

Disqualification :

  • If the player throws the Funachei/Cheibee or Chungoi directly.
  • If the player disobeys the commands of the referee.
  • If the player receives three warnings during the same bout.
  • If the player uses a direct kick in the Phunaba Ama event.
  • If the player argues repeatedly.
  • If the player acts against the rules of the federation.

Declaration of Winner :


  • The player getting higher scores will be declared as the winner of the bout.
  • If both players have equal scores, the one who has been issued a warning will be defeated.
  • There will be an extra time round of one minute if both players have the same score and no warning has been issued to either player, or if both players have the same number of warnings. The final round will decide the winner.
  • If a decision still cannot be reached after the extra time round(s), a toss will decide the winner with the consent of the players.